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OUR WORK
Welcome to the Alam Santi blog, which showcases examples of our work in Indonesia and beyond.
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Alam Santi, PREDIKT and T4CCE: A Strategic Partnership for Climate Education
Alam Santi has entered a strategic partnership with PREDIKT Consulting & Innovation, a well-recognized, Jakarta-based organization focused on disaster risk reduction and climate change education, and with Teachers for Climate Change Education (or T4CCE). These three organisations recently spent quality time together at the Alam Santi HQ in Bali for a major strategic planning session, working through what a longer-term collaboration between Alam Santi/Ecogames, PREDIKT and T4C


Alam Santi joins PREDIKT at the KONEKSI KIE Jakarta Summit 2026
In April 2026, Alam Santi and its communications advisor Live Better Creatives joined the KONEKSI Knowledge and Innovation Exchange (KIE) Jakarta Summit, a two-day event bringing together around 300 researchers, government officials, industry figures and civil society representatives to showcase collaborative research between Australia and Indonesia. KONEKSI, supported by the Australian Government, works to strengthen research partnerships between the two countries across six


Inside Alam Santi's Research Partnership with BRIN
In May 2024, Alam Santi signed a formal research partnership with BRIN, Indonesia's National Research and Innovation Agency, specifically with its Population Research Centre under the Social Sciences and Humanities research organisation. The partnership centres on a joint study into the effectiveness of innovative education materials for building community resilience to the impacts of climate change, using Ecogames' work as the subject of that research. The agreement followed


How to Use MuZe Cubes in Any Classroom to Build Environmental Agency
A game only works as a teaching tool if a teacher can actually pick it up and use it, whether in a well-resourced classroom in London or Tokyo, or a remote school on a small island in Southeast Asia. At Ecogames, we deliberately design for this kind of versatility, building inclusivity into all of our educational games from the outset. Our MuZe Cubes game is one of the clearest examples of what that looks like in practice. MuZe Cubes is a storytelling tool using image prompts


Nusantara Leads the Way for a New Climate Resilience Curriculum
Something quietly significant happened in Nusantara, Indonesia's new capital city, in 2025. A small team of educators, designers and sustainability practitioners from Alam Santi consulted with teachers in East Kalimantan to design a set of accessible climate education tools. Not abstract lesson plans, not dense policy documents, but real, hands-on classroom resources that a teacher could pick up on a Monday morning and use that same day. The result is the Climate Resilience C


Impact Stories: A Free Storytelling Game Prototype for Teachers Worldwide
One of the questions we keep coming back to at Ecogames is: what happens when a school simply doesn't have the budget to spend on physical games? Impact Stories: Ocean, a browser-based digital adaptation of our MuZe Cubes Ocean Adventure game, is our first working answer to that question. We are openly sharing this early-stage prototype with partners, educators and supporters. How it works The digital version runs entirely in either a desktop or mobile browser: no app downloa


Alam Santi's Partnership with Emmanuel Foundation's Mobile Library
Alam Santi considers Emmanuel Foundation's Innovative Schools Programme (ISP) and Mobile Library Programme (MLP) among the most powerful education programmes operating in Indonesia today. Running for more than twenty-five years, the Foundation delivers what we consider the highest quality teacher training available in the country; the passion, mission and quality of its team are unsurpassed. Here at Alam Santi and Ecogames, we are extremely grateful to be partnering with this


Plastic Island: Ecogames' Engaging Tool for Plastic Pollution Education
Plastic pollution is one of the clearest environmental issues to teach, and one of the hardest to make stick. Ecogames developed Plastic Island, a giant-format game, in collaboration with the Plastic Island (Pulau Plastik) film project and Kopernik, an organisation working on practical solutions for last-mile communities across Indonesia. This dynamic collaborative game and its compendium activity book and facilitator's guides are used in schools and community groups interest


How 30+ Years of Sustainability Work Evolved into Ecogames
After more than three decades working in sustainable development and disaster management across Indonesia, the team at Alam Santi faced an important question: how do you share what you've learned in a way that mainstreams and sticks? Thinking back over the years of hundreds of programs implemented, the answer turned out to be games. Why We Started Ecogames The Alam Santi founding team members have worked across sustainable development and disaster risk reduction (DRR) for ove


The Science Behind Play: Why Games Are Serious Learning Tools
Play looks like the opposite of serious work. Neuroscience tells a different story. Neuroscientist Jaak Panksepp, who founded the field of affective neuroscience, identified play as one of seven primary emotional systems built into the mammalian brain, alongside systems like fear, care and seeking. In his research, play wasn't a distraction from learning; it was one of the brain's core drivers of it, on par with hunger or curiosity. Panksepp's work showed that play activates


Why Our Play for Care Tools Didn't Stop When the Emergency Response Programme Did
Most disaster response programmes have a clear end date. Play for Care, delivered by Ecogames in Aceh Tamiang in January 2026, was designed so its impact wouldn't stop there. As KUN Humanity System+ concluded its direct support in the region, the Ecogames team worked with local partners in Aceh to keep the programme's tools in active use rather than packing them away once the funded sessions ended. Most of the toolkit, including activity sheets, games, and the facilitation gu


Designing Accessible Trauma Relief Tools for Post-Disaster, Low-Resource Settings
Designing meaningful engagement for a classroom is one challenge. Designing for a village three days after a massive flash flood, with facilitators arriving on short notice and no guarantee of a quiet space to work, is another. Alam Santi's Ecogames' Play for Care Facilitation Guide, developed as part of the 2026 response to flash flooding and landslides in Aceh Tamiang, offers a working example of what education design for unpredictable conditions looks like in practice. The


How Ecogames Play for Care Works in Post Disaster Settings
Following flooding and landslides in Aceh Tamiang, Ecogames designed and delivered Play for Care, a play-based emotional support programme for children, in partnership with KUN Humanity System+ and with support from Nuanu Social Fund. Between January 2 and 17, 2026, the programme reached 248 children aged two to thirteen across five villages: Desa Alur Tani 1, Tanjung Gelumpang, Sunting, Serba and Pengidam. The approach was built on a simple premise: children process trauma t


Trauma Relief Education Learnings from the Aceh Floods 2025
After severe floods and landslides displaced families across Aceh Tamiang, Ecogames partnered with KUN Humanity System+ to bring play-based support to children in five villages. The programme, Play for Care, used trauma-sensitive games and creative activities to help children reconnect and regain a sense of safety through drawing, storytelling and play. A few snapshots from the days in the field.... Facilitator Cece led several of the sessions. A month after one visit to Desa


Making the SDGs Truly Accessible & Inclusive Through Play
The United Nations' 17 Sustainable Development Goals set out an ambitious roadmap for a more equitable, sustainable world by 2030. They're also dense. For most community outreach and education work, the SDGs tend to stay abstract, serving as a framework that adults reference in policy documents rather than something that children—or even many adults, including community leaders and educators—can connect to their constituents or to their own lives. Alam Santi and Ecogames have


Disaster Risk Reduction Education with Magical Muppets
In 1999, Alam Santi co-founder Petra Schneider founded IDEP Foundation, a local NGO that responded to over 30 major disasters in Indonesia. While at IDEP for over two decades, Petra and fellow Alam Santi co-founder Gede Sugiartha led the design and production of community education handbooks, comic books and films built to raise awareness of the early signs of natural disasters and the correct response to them. In 2006, IDEP collaborated with Trocaire, Jesuit Refugee Service


Community Resilience: Before, During and After Disasters
Community resilience is often viewed through the narrow lens of emergency response: the immediate scramble to help people once a disaster has already hit. In practice, it is a much broader concept, encompassing economic, social and political dimensions; at its core is a community's capacity to recover and rebuild. Disaster resilience cannot be separated from risk reduction. The two are part of the same ongoing process, not two different stages of work. Economic, social and po


Ecogames Ocean Education Aboard Arka Kinari's Epic Voyage
Arka Kinari is a 70-tonne sailing ship built by artists Filastine and Nova to carry environmental education and music along Indonesia's old maritime trade routes. During its tour through Java, the crew pilot tested games designed by Ecogames, the educational games studio under Alam Santi, that bring ocean and climate education to children in remote coastal communities along the way. The games featured were Operation Ocean, Octoputs and MuZe Cubes, all developed by Alam Santi'


Mental Wellness Games Meet Eco-Anxiety Head On
Environmental change and mental wellness are more connected than they might first appear. As young people grow up more aware of climate change, plastic pollution and biodiversity loss, eco-anxiety has become a real and growing part of how they experience the world. In 2022, Ecogames partnered with The Contentment Foundation to design four pilot games, built around self-awareness, connection and emotional resilience rather than environmental content directly. The Contentment F


Ocean Education in Papua with Biosphere Foundation's Mir Vessel
In March 2022, the crew of Biosphere Foundation's sailing vessel Mir set out on their Coral Triangle Voyages, bringing environmental education to coastal communities around Raja Ampat, Papua. Alongside their own programmes, they used two games designed by Ecogames, Operation Ocean and Alami Seaside, to bring marine conservation learning directly to schools and children along the coastline. Biosphere Foundation, a US-registered non-profit founded in 1991, works on nature stewa


Disaster Responses Over the Years: A Photo Essay from the Field
Over 3 decades the Alam Santi founders and some of our core team have responded to over 35 major disasters.


Disaster Education and Solar Kits at Bali Evacuation Camps
In 2017, Bali's highest and most sacred mountain began to erupt. The eruption of Mount Agung, whose name means "Paramount," forced over 100,000 people to leave their homes and stay in evacuation centres to avoid the hazards of further impending eruptions. A grassroots initiative called Mount Agung Relief (MAR) was formed to respond to evacuee needs, which Alam Santi co-founder Petra Schneider helped to coordinate. This film showcases work supported by MAR, where Alam Santi c


Alam Santi Trainings: A photobook of events over the years
The Alam Santi team loves to teach! Over the years we have had the privilege of training a wide range of stakeholders.


Training Batik Artisans in Branding and Marketing Skills in Tuban
Alam Santi worked with a women's batik artisan group in Tuban, where the traditional art of Batik Tulis, hand-drawn batik, was being revived through a local poverty alleviation programme. It's a good example of the kind of training work Alam Santi does across very different communities and stakeholders: taking a specific, practical skill gap and building a workshop around it. BAZNAS, the national CSR body for Islam in Indonesia, spent a year teaching Tuban batik artists to cr
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