How to Use MuZe Cubes in Any Classroom to Build Environmental Agency
- Aug 2
- 2 min read
Updated: Aug 11
A game only works as a teaching tool if a teacher can actually pick it up and use it, whether in a well-resourced classroom in London or Tokyo, or a remote school on a small island in Southeast Asia. At Ecogames, we deliberately design for this kind of versatility, building inclusivity into all of our educational games from the outset.
Our MuZe Cubes game is one of the clearest examples of what that looks like in practice.

MuZe Cubes is a storytelling tool using image prompts on dice, giving children an open-ended way to build stories, describe scenes, or simply name what they see, connected to environmental conservation and sustainability. It is designed to ensure that every voice and perspective in the room has an opportunity to be heard.
Because the prompts are visual rather than instructional, children can engage at whatever level suits them, from naming a single object to constructing a full narrative, without needing strong reading or writing skills to take part. The universal language of imagery makes the game accessible to participants across a wide range of ages, languages and classroom settings. It's one of the reasons that MuZe Cubes stands out across such different contexts in our own fieldwork, from disaster response sessions in Aceh to island schools reached through Arka Kinari's sailing tours.
The game is also built to scale. It works as both an intimate exercise between two players, and as a full classroom activity with forty children split into groups, all using the same core set of tools and rules. That flexibility matters in practice: a teacher shouldn't need a different game, or a scaled-down version of the same game, for variations in class size and setting.
To help teachers put that flexibility into practice with confidence, we've produced a short video walking through how to use MuZe Cubes in the classroom, shown across a range of educational settings. The aim is straightforward: help every child in a class find a voice on environmental conservation and sustainability, and come away with a real sense of agency in imagining and designing solutions for the future, not just absorbing a lesson about the problem. A teacher who has never used the game before should be able to watch the video once and run a full session with confidence the same day.
The video is available in both English and Indonesian. Both versions cover the same ground: how to introduce the game, how to structure a session for different group sizes, and how to draw out discussion once the storytelling itself is underway.
If you're a teacher or facilitator working with MuZe Cubes, or simply curious whether it could work in your own classroom, the video is the fastest way to see it in action. It demonstrates the kind of practical, ready-to-use support that we try to build into every Ecogames game.